

When we learned about the accessory, we thought that the PlayStation Move, with its ability to point towards the screen, would allow us to simulate point-and-click controls found in games of the same genre on PCs. When we started developing the game, we hadn’t made any plans for that feature (since Sony hadn’t even announced the accessory at the time).

SL: We worked closely with Sony Computer Entertainment to ensure the best use possible for the accessory. How has Move support been implemented into the game? MM: This will be our first chance to play an action RPG with PlayStation Move. As for the rest, I’ll let players discover it for themselves! In the case of Dungeon Hunter: Alliance it has those things, but there is also an actual story: the game starts with the resurrection of the games hero so he can save the kingdom from the iron-fisted rule of a tyrannical queen… who happens to be the wife he loved when he was still alive. SL: I’m not sure people buy action RPGs like this one only for the story rather, I think they’re looking for fun gameplay complimented by a good lifespan and return value. MM: Stories are the driving force behind any RPG – what kind of story can be expected in Dungeon Hunter: Alliance? We would’ve released it sooner if we could!
#DUNGEON HUNTER ALLIANCE LEVEL IN HERO PS3#
We needed the necessary time afterwards to develop an ambitious game for a demanding community such as the PS3 players. SL: When Gameloft decided to increase its presence in the downloadable console game market, we had a look at our most successful franchises on smartphones and tablets, and Dungeon Hunter was so popular that we thought it deserved an opus on console. MM: It’s been a long time since dungeon crawlers were all the rage – why is the time right to bring a new title to PlayStation Network? It’s probably one of the most ambitious games we’ve developed to date and we hope our hard work shines through. It’s an honour to be the Product Manager for Dungeon Hunter: Alliance. With the help of local marketing managers, we also make sure to reach the console gamers audience thanks to specialized media (dedicated sites, blogs and print). Product Managers also leverage the existing Gameloft community tools such as our Facebook page (300,000 fans!) and our YouTube channel.
